Do you think it would be best to have a hex grid or a gridless playing area for my game? Let me break down some of my thoughts:
-Hex grids are easier to navigate. You always know where you are in relation enemies and obstacles without guessing range, determining if you have line of sight, whether or not your units can squeeze through an area, etc.
-Grids let you quickly determine your units' facing and flanking arcs at a glance. There's no margin of error because your unit only has 6 sides, whereas without a grid players may fudge targeting or have to use measuring tools.
-No arguments or rule-checking over the points above helps a game move faster
-A board can be presented as a canvas for immersive artwork. The artist can paint a battlefield so your units aren't walking over barren carpet or table.
-With hex grids, the board size is limited by the materials included in the box. When more people want to play on the board, it "shrinks" in size because of the additional units added to the field. Players may battle with fewer units to circumvent this, but that isn't always a fun option.
-A solid, good quality board easily adds $10 or more to a product's final cost. If individual hex tiles are used and grouped together to make a final board, the board size can be expanded for larger groups but the cost also goes up (filling the board with enough individual hex pieces to allow this option may cost about the same as a rectangular folding board).
-In a "boardless" battlefield, space is not an issue and the players can easily set up their play area to their liking.
-Measurement of play areas becomes much more important to ensure fair games. This can slow down the game and result in some inaccuracies as players determine whether or not they're REALLY ABLE TO HIT THAT LAST FRIGGIN' TANK.
-Plenty of hardcore wargamers like providing their own terrain, but I want my game to be able to be played standalone out of the box with no additional materials needed. It might be possible to provide areas to represent terrain via hex pieces or smaller boards.
-No board means fewer parts which means a less expensive final product.
What are your thoughts and preferences?
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Mood:
Artistic -
Listening to: Louis Armstrong
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Reading: Destiny Quest: The Legion of Shadow
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Watching: Trees outside
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Playing: Guild Wars 2
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Eating: Tuna melt sammiches
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Drinking: Soy milk
Without hexes you pretty much have to set up some sort of system involving measuring tape. Which means circular fields of movement and fire. Which is a pain to balance for in development.
Plus, when you confine the movement to hexes, you don't just make it easier for you. You make it easier for the player as well.
I'm a big fan of Civ V and the ORIGINAL Fallout. And Fallout 2.
I like the easy measurement of distances and spatial relations that it gives versus open terrain.
For a board game, I think grid based works a lot better for the sake of more easily growing accustomed to the rules and gameplay. I would personally say a grid-based game would be my preference.
What kind of game is it overall, by the way? I've probably missed all your other journals or whatever else you've posted about it, if you have posted anything else.